![]() ![]() You should not trust this company with your credit card information or business. I didn't receive any correspondence from them for months after I canceled my account then suddenly received a charge on my credit card. ![]() I can't explain how disappointed I am that any business would do this to someone, especially when everyone is strapped for cash during this coronavirus period. After not being able to reach them by phone, email, or social media for a week, they have refused to issue a refund. When I saw the charge I immediately notified them of the error within an hour, before it finished processing. I canceled my subscription, then was still charged afterward with no notice. There are no pros I can currently say about FlexiHub.ĭo not under any circumstances trust this company. I have not had this bad of an experience with a company in a very long time. Una completa recopilación de artículos, guías prácticas y complejos análisis sobre el sector de acceso remoto y uso compartido de puertos USB/COM. En la interfaz FlexiHub, verá la tarjeta en la lista de dispositivos disponibles para la conexión. En la PC remota, inicie FlexiHub e inicie sesión en su cuenta usando el mismo token. I had my support ticket closed without a response. Ahora, establezca una conexión RDP con una de las computadoras del hospital remoto. Customer service doesn't respond for days if it all. I canceled my account but was still charged. That might be a good way to transfer over the HDMI data.Comentarios: My overall experience has been terrible. El software de transmisión de cámara web se encargará de todo lo demás y emitirá en directo la señal de las diversas cámaras de sus compañeros de equipo en tiempo real para el entretenimiento de sus fans. Right, but the 60Ghz function is used by HDTV's and there are some devices which have receivers, which run off of USB. FlexiHub le permite transmitir la cámara web y emitir múltiples cámaras conectándolas a su ordenador por la red. The lack of RF penetration through walls compared to 2.4 GHz and even 5 GHz isn't as much of an issue when the base stations for either system require line-of-sight to the HMD and controllers in the first place. Granted, that TPCAST wireless adapter for the Vive looks to have gotten things to a "good enough" level, but as I distinctly recall, it also uses 60 GHz to meet the bandwidth and latency requirements - a more recent development in wireless networking. ![]() You wouldn't even have to worry about bandwidth if Oculus just did the smart thing like NaturalPoint did and put an ASIC in every sensor camera to calculate the blob positions, then just send the raw blob data to the PC for final positional computation. If anyone wants to test it that'd be amazing, but I'll get to it ASAP.īandwidth is the lesser of two problems latency is what you have to worry about for VR, and it's something that's been traditionally weak for wireless connections compared to wired. If this works, this would be an amazing step. TLDR: 2 Computers, one laptop holding Oculus Rift, other one on Ethernet holding 2 sensors, FlexiHub transferring the 2 sensors data to the laptop via wireless router on 5ghz. So, the only thing is I need to know if FlexiHub can transfer 2 USB 3.0 connections (each possibly going at 640MBps, I haven't measured the amount of data those sensors use) because if it can, and the 5GHZ connection can make use of it, then we are closer to economic levels of wireless VR. In theory, this should be able to work if the data transfer rate can be seamless. ![]() I'm trying to explain this the best I can because I am wanting to test this. No restrictions (other than the range of the sensors). So, through FlexiHub, a mini pc or such connected by Ethernet would give the information from the two sensors to the laptop through wifi, and then use said data to play games with no wires attached. The idea was using a laptop, for example a laptop that has a GTX 1060, 8GB of RAM, and so on (hopefully with a 5ghz connection), connect that directly to the Oculus Rift headset, place the laptop in a backpack, and then have another device (say a desktop or mini pc with 2 USB 3.0 ports) connect the sensors and have them be used via FlexiHub. The Oculus Sensors though, can be attatched to the PC, and can serve the same function as the Light Houses. Those two lighthouses are wireless because of that and don't need to be connected to any PC. Well, I was thinking that since the HTC Vive uses room scale and connects the sensors via the HTC Vive Hub. It is not clear for me, what exact needs this will meet? Could you explain more? ![]()
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